using UnityEngine;
public class GravityOrbit: MonoBehaviour {
//the center that all objects orbit
public float Gravity;
public bool FixedDirection; //if the gravity of this section is only pushing the player down
private void OnTriggerEnter(Collider other) {
if (other.GetComponent < GravityCtrl > ()) {
//if this object has a gravity script, set this as planet
other.GetComponent < GravityCtrl > ().Gravity = this.GetComponent < GravityOrbit > ();
}
}
}
