blender – prepare model for unity

https://all3dp.com/2/blender-to-unity-how-to-import-blender-models-in-unity/

 

Follow these steps to properly prepare the model for Unity:

1. With the model opened, in the right side-bar region, go to the “Transform” tab.

2. Set all the rotation axes (X, Y, Z) to 0°.

3. Set all the axis scales (X, Y, Z) to zero 1,0.

Setting all rotation to zero and scaling to 1,0
Setting all rotation to zero and scaling to 1,0 (Source: Lucas Carolo via All3DP)

Once that’s done, let’s make sure the origin is in a useful position:

4. Select the “Cursor Tool” in the top left.

5. Select the new origin on the model by clicking where you want to place it.

6. Go to “Object > Set Origin > Origin to 3D Cursor”.

These last steps aren’t mandatory, but they can really save time once the model is imported to Unity, especially when importing multiple times.

Setting a new origin
Setting a new origin (Source: Lucas Carolo via All3DP)

Next, we’ll make sure all the model’s normals are pointing outwards, as some surfaces might be invisible in Unity if they aren’t oriented accordingly:

7. Go to “Edit Mode” and select all faces.

8. Go to “Mesh > Normals > Recalculate Outside”.

9. Save your file.

Now we should be all set to import the files to Unity. We’ll start by importing the native Blender file.

Ensuring that the model's