//find gameobject by its name:
GameObject BigExplosion = GameObject.Find("BigExplosion");
//play the particlesystem component of the game object:
BigExplosion.GetComponent<ParticleSystem>().Play();
GameObject EnergyExplosion = GameObject.Find("EnergyExplosion");
EnergyExplosion.GetComponent<ParticleSystem>().Play();
//GameObject.Find("EnergyExplosion").active = true;
GameObject.Find("Helicopter").active = false;
//adding UnityEvents:
using UnityEngine.Events;
public UnityEvent OnEnter, OnExit;
OnEnter.Invoke();